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Dug the simple game play. Love the animated fellas with their personalities. I felt like I wanted some more music or sound "thrown" in. Does the difficulty in pitches ramp??? If not, you could make it get harder as the player progresses. Would be cool if it was two player and one person cold control the pitches. Thought about porting it to a phone app?

scheletro responds:

Thanks for the comments!!!

I make games with out sounds or music the make them small, you can see that no one of my games has a loading time, the games are 200 x 150 pixels.

The difficulty may vary, some times throws fast and some times slow.

I used a dead programming language, but I'm trying to find a way to port them to play on every system. ;)

I enjoyed the mechanics of throwing the daggers and being able to teleport to them. I had phone teleporting all over the place. The last couple levels that were moving turned the game up a notch!

The music made it feel intense and dark. I enjoyed the simple and straight forward mechanics. I was in some factory, but I didn't know who "she" was. I felt a steady pace moving through the levels. I feel up for interpretation as to who "she" was. . . I want to know!

I felt some enjoyment form playing. That maps got real cluttered real fast.

I must say, during the opening cut scene, the blinking "skip scene" text annoyed me with its chattering blinking.

I like the simple and smooth mechanics. I even noticed I couldn't get stuck in block if I transformed in them. Although I did run into one bug...cant explain what but I could move the character. The game wasn't overly frustrating or yet it was still challenging at moments. Then again, I am naturally well accustomed to platform games.

I didn't quite understand why I was sent back to the beginning of the game after I completed a 3rd level. I was being taken back to the first level which took me to the second again and so forth. I did not feel the patience to continue the game after that.

I have a difficult time using the movement controls. I know W is up but it looks north east on the screen. And pressing D is east but its east south. It is throwing me off. I feel unhappy playing the game when up, down, right and left are not exact directions. Iso metric view is cool, but the controls don't feel to friendly to me. Awesome music. I like how simple technique were used to create a cool game. Keep it up

I am in the underground level with the spider. I just built the bridge to cross the gap and it won't let me go through the portal even though the finger points to tel me to go in. Buggy... dunno. Otherwise i LOVE it so far

It's funny. I like the nostalgia of retro games!!!! DUH. =P
I didn't want to shoot anyone in the game... so just stopped playing because the game just kept going on. Although, I do love the natural sound effects used by the orifice.

Wow, just wow... It's like i was able to feel what its like to be in your shoes by actually going through it digitally. Well done. We need more games like you, so we can learn from each other =D

Okay Brother, I am going to give you the run down. Level design was great! Excellent build of difficulty over the levels. I noticed how you added new enemies with different mechanics throughout the game. (NOTE: All of your npc enemies were cake except for the bow/arrow guy. That bow monkey is what really made this a challenge at times.) The gold keeper folk didn't play much a role and you'd either have to edit the game or take him out. DID YOU KNOW:(The gold coins roll over into each level and don't reset even after deaths.) The gold keeper was a challenge 8% of time and I didn't see the point later in the game having him.

I saw a previous comment about the jumping mechanic and I must agree it was troublesome at times. I do love the *puff* into thin air animation though. On the last level I was having such a difficult time on one part because the mechanics were just not tight enough. I almost gave up and quit. The problem occurred on the last level "right" after the first spring board is introduced. The spring launches you right into the enemy! So I would have to time my slash attack right when I appear to hit him but if i hit it too late or early i would die. I suggest proraming it so if you *poff* into air and hit the slash button then the moment you appear you get an automatic slash.

Also along with the jumping... i suggest allowing the player when they run off a ledge and are falling to be able to use the jump while in mid-air(that is if the jump ability has not been used yet.

Lastly, I enjoyed the new unlock able levels. And the raccoon/fox child.

yeup

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Joined on 11/1/09

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