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9 Game Reviews w/ Response

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Cool and interesting, but that inverted mouse movement is driving me nuts :'(

HawkSandwich responds:

Sorry for that X_x I didn't think of adding that as an option

I hav enever played a game with such an intersting mechanic. Hats off to you! I would like to see a simple tutorial because i was confused at first. Sometimes the falling clouds do not spawn favorably and I lose because the cloud pattern is impossible. Enjoy watcha got, keep it up :)

MBelka responds:

Thank you! I am glad you enjoyed my game and the mechanic! I plan to add a instructions in an edited build along with some new features, and a fix for the cloud problem!

I cant figure out the controls either :( Looks kinda cool, graphics and all. I'd like to play. The UI is a bit off too and some buttons are clipped out of the game view window. If your goal is to have a polished game, keep grinding. Else if your goal is get feedback, success!!!

indiedevpt responds:

Thanks for the comment the problem was the width and height properties were clipping the game UI.

A highscore would be cool. Thought about putting this on a phone? Cool simple game. I felt like some music would be nice maybe.

ivane5 responds:

I'm in implementation stage of score board.
As for putting it on a phone, there a link for iOS version in comments.
Yeah, music would be nice but I can't do it for this game.

Thanks for feedback!

Dug the simple game play. Love the animated fellas with their personalities. I felt like I wanted some more music or sound "thrown" in. Does the difficulty in pitches ramp??? If not, you could make it get harder as the player progresses. Would be cool if it was two player and one person cold control the pitches. Thought about porting it to a phone app?

scheletro responds:

Thanks for the comments!!!

I make games with out sounds or music the make them small, you can see that no one of my games has a loading time, the games are 200 x 150 pixels.

The difficulty may vary, some times throws fast and some times slow.

I used a dead programming language, but I'm trying to find a way to port them to play on every system. ;)

Simple, very simple, and I loved it. The leveling difficulty scale was done well yet the asteroid levels during my play were way easier. Loved the 8-bit retro sounds.

ItsTheAshtray responds:

Cool! Thanks.

332...Does the game ever end? or does it go on forever. If it goes on and on then when is my reward for living. I like how you added the over-load firing aspect because I really enjoyed rapid fire and it allowed me to make decisions as to whether I risk using my gun or not. I felt like i wanted to power up, increase my gun attacks. The act of destroying a bunch of virus was very satisfying and I wanted to feel that more.

gamitoo responds:

Hello, thanks for playing the game. Yes, the game has an end, which is however not easy to reach :-) The final wave is 11.

Thanks for your suggestion, we will think about weapon upgrades and implement them if it improves the game.

That was very cool. When I first started i was like, "why are there these blue spots showing up? I don't get it" Then I remember the title, "ah-hah". I enjoyed the music. Very creative idea. Lemme ask you this... when one person covers the entire field, do they win? I can see levels in this where one has to cover a certain amount. Anyways, cool job.

JokerDenFromMR responds:

Great thanks for your quick review! I thinked a lot about different modes (like levels and wins) but no, game is infinite and about collect score. But who know how it will turn...

holy crap, where can i get the audio tracks!

yeup

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Joined on 11/1/09

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