Ah yes, I remember the digital tomigotchi digimen monsters. Loved those those things =D
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Ah yes, I remember the digital tomigotchi digimen monsters. Loved those those things =D
KoOoOoL
Soild effort!!!
Love the graphics and style. I feel like the game play was too simple. It could either be expanded on or tweaked a bit. The go between cactuses and fling birds was only so much, I felt like I wanted more.
Cool and interesting, but that inverted mouse movement is driving me nuts :'(
Sorry for that X_x I didn't think of adding that as an option
I hav enever played a game with such an intersting mechanic. Hats off to you! I would like to see a simple tutorial because i was confused at first. Sometimes the falling clouds do not spawn favorably and I lose because the cloud pattern is impossible. Enjoy watcha got, keep it up :)
Thank you! I am glad you enjoyed my game and the mechanic! I plan to add a instructions in an edited build along with some new features, and a fix for the cloud problem!
ditto
to everything else that was said
raw..
did they ever talk again?
We did many months later, but the damage's been done...
cool
I like how it was always changing..
I started with the complete loop that pretty much plays at the end, then just sequenced it out so that the parts were building one at a time. There is a CamelPhat VST effect (a pad preset) over the whole mix that applies constant filter FX throughout the track.
In case anybody is curious, the chord progression is:
Am-E7-F7-E7-Am-C-F7-E7
That background O_O
Love the color
thanks c:
so cool
yeup
Male
MD
Joined on 11/1/09