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I like the level design aspect. I like how in the beginning your an egg and have to figure out what to do from there. The initial movement felt slow and I felt irritated, yet as the game progressed I saw the evolutionary level up system and appreciated it. Did you have anyone test your game? Because after I got the shoot power I had to take the rock elevator up and hit the save point again, from that point on I kept dying and I felt frustrated.

I loved the bit style and the little character. The music wasnt 8 bit but the jux was smooth. I enjoyed playing it. There were some parts that were difficult, just hard enough to challenge me. I found myself feeling angry. A cool concept other than saving a princess in another castle, you created something that we all on some level can relate to. It really brought me back to the times with the gameboy. If this game was further strung out/longer, I would totally play it.

holy crap, where can i get the audio tracks!

very cool, but

There needs to be more power ups, K'mon dude. Everybod knows a great shoot em up has tons of cool ass power ups. Not only that but I couldn't understand why I could have 3 shooter and sumtimes only the 1 shooter.... good stuff man, reminds me of "everyday shooter" but in this case it was about color and not sound.

I liked the intro...

and that was it... The jumping part sucked, no offence. Try and work on that and maybe some ducking stuff and I'm sure this would be better =)

aww man

he's sooo cool, he's smoking a cigarette , don't fuck with him O.o

That

was fucking great!

best video game ending, EVER!

This...

THIS ISNT POKEMON! XO

Good

Very entertaining. the environment keeps changing which I like a lot.

I didn't like how so many things were flashing and being thrown at the screen because I couldn't see the caoster through all the debris.

Execellent game

Reminds me of the first Kirby's dream land.

Level 7 was intense... The game took it to a whole new level(especially when the music was pumped up). Though I wasn't too amused with the sneaky spikes and the amount of deaths I endured.

Level9: no offense but the beginning of level 9 was retarded. It was horrible how you started the character in front of the razer beam circular things....Just beat level nine...wow.

Cons: Whenever I jumped too high the screen would not fallow me, then I would have to predict were I fell when I came back into the screen. This messed me up many times.

The ending sentences that described the aftermath whent by a bit to fast.

Pros: I would have loved this if it were for gameboy back in the day. I liked the character also. The plot/theme of the game was very kool. I liked how there was an omnipotent being talking amongst you, it gave much depth to the story.

Even though your game kept killing me I was so ambitious to find out what happens at the top so kudos to you for hooking interest. Level 9 had my brain exploding.

Level eleven is pretty good. And it feels satisfying to get there.

Overall, I beat the game and I feel pretty DAMN good. Thanks

yeup

Male

MD

Joined on 11/1/09

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